Orienteering Stuff
You Need To Know
When
does it happen?
The
Auckland region offers a variety of orienteering experiences. The Maptalk
website lists the upcoming orienteering events in Auckland and
around New Zealand.
The
Auckland Orienteering Summer Series
This series
has been running for over 20 years and is very popular. The events are
run during the week in the evening during daylight savings.
Participants are able to start anytime
between 5.30 pm and 6:45pm in the major urban parks and reserves.
Course closure is around 7:30pm or later in some situations. The
courses are short and simple and these events are specifically designed
for beginners and casual runners. The Auckland Orienteering
Summer Series is run by
the Auckland Orienteering Club; the NorthWest and Counties-Manukau
Clubs also run a
few similar events each year in North and South Auckland.
Promotional
Forest and Farm Events
Sunday
is the traditional day for orienteering; you can usually start between
10 am and 12:30pm, sometimes starting later and finishing
earlier. These
events offer more challenging navigation than the Summer Series, and
are held on farmland or forest
by all three Auckland Clubs, usually within an hour's drive of the
City.
Club Events
occur all year round in forest, farm or park.
AOA
Orienteer of the Year (OY) Series
The OY
series happens fortnightly through late Winter and Spring.
It's the major regional competition with high quality maps, course
setting
and organisation. Events are organised by each of the Auckland
region
clubs. If you're keen to
know about all of these events, join the Club to be eligible for points
and to get discounted entry.
The
Orienteering Map
Modern
orienteering maps are specially made by experienced orienteers.
They
are different from other maps in many ways.
- Their north lines point to
Magnetic North, not True North. In New Zealand, Magnetic North is
22° east of True North.
- The scale of the map is usually much larger
than other kinds of map, so a lot more detail can be shown.
- When you first
see an orienteering map, take a good look at the legend, which tells
you
what the symbols on the map mean. They generally appear in only
five
colours; let's look at each colour in turn.
- For
a novice orienteer, the black symbols are the most important.
They show man-made features like roads, fences and walls, as well as
rock
features like boulders and cliffs.
- Naturally,
blue shows water features,
either larger obstacles like lakes, rivers, sea and marshes, or smaller
details like ditches, water troughs and streams.
- Brown shows the
shape of the land, mainly by use of contours. A contour is an
imaginary
line connecting points of the same height. If you are crossing
contours,
you are going up or down hill. The height difference between
contour
lines may vary from map to map, but it's always shown on the map.
Contours
can be tough, because they're not actually painted onto the ground, so
you have to imagine them! As your orienteering improves, the
information
in the contour shapes will become both easier to understand and more
important
to you. Don't worry if they look like meaningless squiggles at
first.
- One peculiar feature about orienteering maps is that
trees which you can
run through or under are shown as white;
- only denser bush or forest is
shown as green, in different shades. The darker the green,
the more difficult the bush is to get through.
- Open areas appear
as shades of yellow.
Orienting
the map
This
is the first skill taught in orienteering after you've got the idea of
the colours and the symbols.
With
your map held in front of you, stand still and take a look
around.
Let's imagine there's a road to your left and a river to you
right.
Now rotate the map in your hands until the road on the map is to the
left,
and the river to its right. Your map is now oriented.
As long as you always keep it the right way round like this, it will be
much easier to read.
Attending a
Forest Event
- If the
weather is atrocious, don't go; if it's just bad, dress up well, the
event
will still be on unless the road is washed away! (By the way, the
weather
in Auckland City is often completely different from the weather out in
Woodhill Forest.)
- Pack
good footwear, a change of clothes, a compass and a whistle if you have
them, a few dollars for the fee, and some food and drink for afterwards.
- Find
the point on the main road mentioned on the website event directions,
then follow the
orienteering signs to the venue. Don't worry, sometimes you have
to travel some distance between signs.
- Read
the course descriptions at the registration tent/caravan and choose a
suitable
course. 100m of climb typically adds 1 km of running effort to a
course, and you are likely to take at least 10 minutes per
kilometre.
Don't aim too high and remember that the technical difficulty described
for each course is for real: if you're a beginner, don't do the
courses
designed for experienced orienteers, you won't enjoy them.
- Visit the resgistration tent or caravan with your sport
ident card if you have one and your money to registration to buy a map.
Almost all forest events run by Auckland Orienteering Club uses
electronic timing. Electronic Sport Ident Cards can be hired for around
$3 per event.
- Now
change, warm up, stretch, stash your car keys at the Caravan,
familiarise
yourself with the map scale, contour interval, and legend.
Work out where you are on the map, and look around to familiarise
yourself
with the style of the map and the character of the terrain.
- Let registration know if you would like help getting
started. We are happy to help.
- Go to
the Starter and let them know what course you are on. If the event has
preallocated start times, makew sure you arrive at the start at least
10 minutes before you are due to start. They will let you know when you
can start and help with use of the SI card. If the event is using a
paper clip card, you may be asked to hand
over the stub of the card which acts as a reminder to the organiser of
who is out on the map.
- Pick
up the appropriate control descriptions slip. (Look out!
This
is an opportunity to make a mistake! There are many more
to come...) If the event is not using electronic timing, You may
wish to copy the codes and descriptions into
the boxes on the clip card for convenience when running. If the
descriptions
are hieroglyphic or puzzling, ask someone for help.
- Check
your map and compass. Make sure you know which way is
north so that you can orient your map correctly at the Start. Do you
know the safety bearing if you get lost?
- Listen
carefully to the Starters instructions.
- When
told to Start, pick up your map and follow the tape to the Start
Triangle as shown on the map.
- Go for
it! Navigate the marked course in the correct order, taking any
route
between controls.
- At your controls, place your SI card in each control box
so it beeps and flashes. If it fails, make sure you clip your map with
the backup clipper on the control and let them know at the finish.
Alternatively, if the event is not using electronic timing clip your
card or map at each control.
- Return
to the Finish, no matter what, and download your results or clipcard so
that we know
you are OK. You must go to the finish and download to avoid us
searching for you.
- Ask
if you can help the Event Co-ordinator with anything!
Safety
Major
calamities very rarely happen at orienteering events, because we
prepare
ourselves to avoid them. Here's what you should do. Bear in
mind that when you are orienteering, you are typically tired, possibly
too cold or too hot, often dehydrated and hungry, and certainly under
pressure!
You physical and mental ability can therefore be grossly impaired
without
you realising it. Take care - it's a jungle out there!
No
dogs, no litter, no smoking, no fires
Farm
and forest owners are very sensitive, and we MUST stay in their good
books.
Dogs, litter, smoking and fires are complete No-Nos.
Take
care of fences
- To cross
a fence, use a gate if possible - climb at the hinge end.
- Vault fences,
or climb alongside a main post or strainer.
- Avoid bouncing off the
top wire.
- Take great care of electric fences which are usually
flimsy
(and they bite).
Drive
sensibly
As you
approach the event, runners as young as 6 years old may appear without
warning from out of the trees. They have other things on their
minds!
Few
of us have a lot of experience in dirt roads. Remember that
overloaded
family saloons with road tyres are not suited to stopping quickly on
gravel
roads. Contrariwise, following a car at snail-like speeds along
10
km of dirt road isn't my idea of fun. If there's someone behind
you,
pull over and let him past.
Dust
clouds hide oncoming traffic, so stay well back from the guy in front
and
don't eat his dust.
Park
sensibly
Park
close together, and use only one side of a narrow road. Turning
around
before you park may seem like it saves time for a quick exit, but in
fact
it just annoys the people waiting in your dust for you to finish so
that
they can park too! Make sure a truck can still get through - Roads must
never get blocked.
Carry
a whistle
Organisers
don't always insist that you carry a whistle, but you should always
carry
one in thick bush or hilly areas. Why not tie one to your compass
or sew it into your O-suit so that it's always there when you need it?
- The
recognised distress signal is a series of six short blasts on a
whistle.
- Use your whistle if you need urgent help because of
an injury, or if you are horribly lost.
- Remember that one blast on
your whistle will ruin the event for everyone who hears it, because
they
will all stop orienteering and come looking for you.
Getting Lost
Sit
tight if you get completely lost. Do you know the safety bearing for
the event? Often it is out to a nearby road.
If you
get lost, try to retrace your tracks to a recognisable position on the
map. Never wander aimlessly without a plan, because you may
thereby
leave the potential search area. Listen and wait for another
runner;
they are very visible and noisy. Use your whistle to attract
attention
if you have to.
Find
a control or a major track, stream, ridge or landmark, then sit and
wait
for searchers. They will check these areas first.
Becoming
hopelessly lost usually results from one of two equally avoidable
errors:
- Biting off more than you can chew, and running a course
which is too long
and tiring, or too technically difficult.
- Making a horrendous navigational error, running off the
map, and being
unable to retrace your steps to the last control because you ran around
in circles.
Act
when you hear a whistle, but never search alone
A runner's
safety is more important than your run, so always respond to a
whistle.
But if you lose a companion, or hear of someone missing, NEVER dash off
to search without instructions from the Event Controller.
Dress
appropriately
Events
go ahead in almost any weather, so prepare for cold and wet by always
packing
insulating clothes and wearing them on bad days. Better safe than
sorry, and you can always abandon them at the Start or at one of the
controls
if need be. Wool or Polypropylene under a windproof layer will
protect
you when it gets rough. Open-weave nylon or cotton will not.
Full
body cover
The
rather odd-looking O-suits, shoes and gaiters worn by experienced
orienteers
are designed to protect you from vegetation, shin bruises, and
falls.
O-suits dry out very quickly as you run, are somewhat windproof but not
at all rainproof.
Water
Your
ability to shed excess heat as you run is a function of temperature,
humidity,
exertion and body fluids. Only the last can be controlled
effectively,
and it is your responsibility to make sure that you drink PLENTY of
water
before, during and after your event. When you are hot and
dehydrating
you may not realise the threat, so force yourself to drink plenty on a
hot day. Overheating is the single greatest threat in good
weather.
Lotions
and potions
Avoid
sun with full body cover and a hat if necessary; ALWAYS use sunblock on
a sunny or overcast summer's day. The usual problem areas for
orienteers
are the areas exposed around the neck of the O-suit. Keep a First
Aid kit in the car; the most needed items are antiseptic cream,
sticking
plaster, and “punch-ice” for sprains (a package which chills when the
tab
is pulled, or whatever).